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About Deviant azureflame22ndMale/Malaysia Recent Activity
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azureflame22nd
Malaysia
Welcome to my page. I don't have much here. I just like to hang around in DA. And please, call me Azure, or Az for short


....Still reading? i guess you want to know more? Not much to talk about really... I enjoy roleplaying and some games and anime. I have a fascination with blue flames, headphones, and classy styles



.......you're still here? I hang around the internet to get away from real life. Either because I'm bored or want to forget something. I prefer to be nice to people here. Afterall, they've been kind to me




..........Don't you have anything better to do? Leave this old hermit to roam...
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You suddenly appear in a white void, standing atop a tiny floating white island. There are torn pages scattered around the floor. There seems to be multiple identical islands floating around. Some books are stacked on the floor. When you look down, you see something what can only be described as a "graveyard of literature". Upon looking up, you notice an endless amount of bookshelves hanging on the ceiling like stalactites. All of them are filled with books.

"...What vast knowledge do you desire, Child?"

You immediately turn back and notice a middle-aged man, around his mid 30s. He has white medium hair with a beard. He seems to be wearing a black robe which splits in the middle, revealing a different white robe. On his right arm, the sleeves are torn and his skin seems to be slightly darker, as if it's scarred. He readjusts his glasses and takes a deep breath. A book from one of the bookshelves fall into his hands. He soon opens and flips through the pages.

" Tell me, what kind of knowledge do you seek within Gloricae? Do not be alarmed. I'm merely a philosopher. Speak up, and i will answer"
  • Listening to: megalovania remixes
  • Reading: the books inside my mind
  • Watching: this screen on this laptop
  • Playing: with time and space (jk)
  • Eating: The souls of the innocent (jk)
  • Drinking: The blood of the pure (jk)
A long time ago, before there was Ascalon, there was the kingdom of Constantine. They once had 3 princes, a Magi, an Alchemist and a Faithful. Their kingdom was growing poor. Using ancient magic and the mana from the full moon, they made the dungeons as a way to gain wealth. The dungeons are scattered across Gloricae, each nation at least having one dungeon. However, the dungeons are a dangerous place to be, tales of brave adventurers never returning. The Alchemist then decided that only the worthy may enter. Soon, the 3 princes entered the dungeon and came out victorious. They were bruised and somewhat bloodied, but they came back with large bags of gold and precious gems among other things. Their kingdom was no longer poor and only certain people can explore the dungeons.

Directory:
  1. The Requirements
  2. The Structure
  3. The Trials
  4. The Riches
1. The Requirements
In order to even enter the Dungeon, the person first must own a Dungeon License. To get a license, they must enter a two-part exam to prove that they can survive inside a dungeon. The exam tests how well you can survive monsters attacks and manage your wounds and food supplies. It's normally taken in an Alchemist lab where they put you in a simulated dungeon. The simulated dungeon is somewhat slightly easier but you can only take it alone for the first part, so there is no one to back you up. This is also part of the exam which is to test your independence. The second part pairs you with another person who's passed the first test. The simulated dungeon is harder this time and requires cooperation between the two, which is the main objective. They'll need to watch each other's backs to reach the end of the dungeon, where they'll finally pass the exam and earn their Dungeon License. At the back of the license is the number to contact their next of kin.

2. The Structure
Each dungeon is placed somewhat oddly. Normally there's an entrance guarded by an outpost who'll request for your license. The entrances are normally placed inside a wall or underground. Inside, they'll find a large door with many old inscriptions, When the door opens, it'll open up a portal to lead to the main dungeon. The Dungeon itself is placed inside another dimension. It's a labyrinth and can take up many forms. No two instances are the same. There can be many corridors and rooms or there could be multiple floors. It can either be dark or bright, but it always seems to be the former than the latter. Once the door closes, there's no turning back. The portal leading outside closes and they're trapped in there. It's either reach the end of the dungeon or suffer a painful death. The architecture depends on where the dungeon entrance is placed at. Atristan Dungeons have a more castle-like rooms with stone walls, armors, weapons, paintings and torches. The dungeon normally ends at the throne room where the throne is replaced with a chest filled with riches. The dungeon of Ahdor is like a tomb, the walls are made out of limestone, which are inscribed with heiroglyphs and statues depicting kings and their reign, and the general area is sandy. The end is located at the resting place of the king, where their treasure and exit awaits. Exousian Dungeons are like a frozen keep. The area is made out of frozen steel and icy water is present inside the rooms. Hypothermia is a main threat in this dungeon. The end lies at a frozen cavern, which contrasts the icy keep. The last known dungeon are the Dungeons of Mecros, which is live a large underground tunnel, filled with caves, stalagmites, stalactites, crystals and ore. The end is located at a large cave where crystals are abundant, similar to that of the Crystal Chasm.

3. The Trials
Along with the huge amounts of monsters you'll be facing, there's the occasional trap scattered around the dungeon, from trip wires to room switching via magic. One could easily get separated from their members. Time is convoluted inside a dungeon. A person could spend an entire week inside the dungeon and it would be only a day outside. The duration of an expedition is uncertain, and supplies could run out by then. The area has no mana nor food or water. The mana inside a person regenerates slower compared to outside. The same goes for healing and wounds. There are no ways to contact the outside world as communication devices are disrupted. You can only contact the people inside the current dungeon. No one can exit nor enter from the entrance. The only way out is to complete the dungeon, or die. If the group hasnt exited the dungeon for a week for the outside world, the guards will contact their next of kin and tell them the bad news. One must understand the risks and consequences of the dungeons. However, there are rumors of imps who'll offer their services such as healing and supply replenishment. However, they're considered greedy and in return, they'll take around half of either the current items that you've gained from the monsters, or from the treasure.

4. The Riches
The monsters are made out of ancient magic. When slain, they'll turn into some form of mana and recombine to turn into an item, be it gold, gems, weapons or even armor. With the amount of monsters, a group must have a person who'll carry both their supplies and rewards. An A.P.S is useful in this situation, as they'll be able to carry even more items without burdening themselves. They just have to make sure it lasts as long as the expedition. At the end of each dungeon lies their goal, a large chest containing valuable treasure. It's theorized that a part of the monster's magic goes into the chest to create the gold and gems within. Once they've opened it, a portal will open behind them for roughly 5-10 minutes, leading them back to the entrance. That's more than enough time to carry the chest through the portal. Upon exit, the dungeon will begin to collapse before reforming itself, changing its layout for new adventurers to either earn their prize, or meet their end.
  • Listening to: Spider dance
  • Reading: references
  • Watching: youtube
  • Playing: air
  • Eating: air
  • Drinking: air
The Guild System in Gloricae is somewhat different. Some would call it a more legal alternative to mercenaries, but each guild is unique in their own way

Directory:
  1. What is a Guild?
  2. Guild Requirements
  3. Initiation and Promotion
  4. Rankings
  5. Jobs and Missions
  6. Equipment

1. What is a Guild?
 
A Guild is a group of people who share similar ideals and partake in certain missions given by civilians or a nation. While mercenary-like Guilds are abundant, there are other Guilds like The Workers Guild and The Merchants Guild. Each Guild has its own attributes and specialize in certain jobs. For example, The Workers Guild are skillful in making buildings and structures, The Merchant's Guild are experts in the art of trade and Mercenary and Hunter's Guild's forte lies at monster slaying and town protecting. No two Guilds are the same, even if they are in the same category, they have their own rules and personalities.

2. Guild Requirements
 
1. have 10 or more people
 2. registered under a nation
 3. Must have a place of work (headquarters)
 4. Each member must submit a report each month for inspection
 5. The Guild must compile the reports each year to send to the Nation

3 Initiation and Promotion
In order to join a guild, the person must first pass a test. Whether it's to fight another member, help with a ongoing trade, or perhaps build a small structure, the initiation varies from guild to guild. If one does pass the test, they'll be given a guild license as proof. When they get promoted, they'll be given a new license based on the current rank. To get promoted, you'll need to spend some time in the guild and show good results. You'll then have to enter another test, which again, depends on the current guild. Once you get promoted, You'll have access to more rewarding, but riskier missions.

4. Rankings
There are many different ranks in a guild, each of them with different names per Guild. The general rule is that each Guild has 4 ranks with their own unique names,

Normally it's:
apprentice > Guildsman > Senior Guildsman > Guild Master

a few examples are;

Combat Guild:
Brave > Valiant > Defender > Protecter

Trader's guild:
Associate > S.Associate > Executive > Director

Worker's Guild:
Diligent>Operative>Foreman>Chief



5. Jobs and Missions
The main reason why the The Guild System was established. Each Guild have their own reputation, based on this, they'll receive different types of jobs. When a person asks for help from a guild, multiple guilds will lay out their services and prices. A Guild may increase or decrease their prices, which makes it into a form of Auction. Combat Guilds mainly partake in missions such as monster slaying, caravan guarding, rescue missions, peace keeping and patrolling. Jobs for Worker's Guilds mainly consists of building and supplying people with weapons, armor, tools, and materials. Trader's Guild is self explanatory. They deal with trading, buying and selling and caravans. When they get paid, a percentage of that money will go to the Guild's Account as much as 25%. The rest will be used to pay the guild members that participated in the mission. Varying amounts of money go to each member depending on how well they did. Guilds may not take more than 25% UNLESS a member donates a portion of his payment.

6. Equipment
While most Guild members bring their own equipment, there have been Guilds that give out standard issue armor and weapons for recruits and officers. There have been special tools for certain objectives, like a device that narrows down the location of a monster and allows to take samples of it as proof that it's dead. Larger guilds have navigators who can handle up to 10 members at once. Each member will be given an earpiece that enables navigators to communicate and see what's going on. Inside them are tracking devices that allows headquarters to keep track where each member is currently at.
N!m%: <-_-=?- (ali!s: Sa~a%+)

Ra#%: U-k-o?n (Presu~ably Hu~an or Dem=-)

!ge: <nkn=wn (!ppe!rance: mi$$le !&ed)

B(|"hpl!ce: Un_now-

F!mily: U-_n=wn

H=~e: Un_-o?n

We!pon: #u|sed +a-#e

!bilities:


ABSOLUTE CORRUPTION


P!RTI!L {*I+O : O{HER'S S"=-E


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  • Listening to: CORRUPTED
  • Reading: CORRUPTED
  • Watching: CORRUPTED
  • Playing: CORRUPTED
  • Eating: CORRUPTED
  • Drinking: CORRUPTED
(Rp thing)
I finished all 3 Faction's equipment and abilities!

...yay.......
*pops confetti but it quickly fumbles*

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:icontekitourabbit:
tekitourabbit Featured By Owner Jun 23, 2016
Happy birthday dude!!!!!!!
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:iconazureflame22nd:
azureflame22nd Featured By Owner Jun 23, 2016
Thanks, Teki-Senpai!
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:iconskydixie:
SkyDixie Featured By Owner May 23, 2016  Hobbyist Digital Artist
Thank you so much for the watch!! I really appreciate it!Natsuki Shinomiya (Super hug) [V1]
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:icontekitourabbit:
tekitourabbit Featured By Owner Mar 21, 2016
Da heck? How was I not watching you?
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:icontekitourabbit:
tekitourabbit Featured By Owner Jan 17, 2016
Hello!  Thanks so much for the watch ^_^
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:iconwhatjessiesees:
WhatJessieSees Featured By Owner Jan 16, 2016  Hobbyist Digital Artist
Thanks for the watch, much appreciated! :)
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:iconedwinalexander:
EdwinAlexander Featured By Owner Oct 26, 2015  Hobbyist Digital Artist
Thank you so much for the watch!! Fool Emoji-47 (Star) [V5] 
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:iconmister-saturn:
Mister-Saturn Featured By Owner Oct 20, 2015  Hobbyist General Artist
Thanks for the watch!!
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:iconstarberry-adopts:
StarBerry-Adopts Featured By Owner Oct 9, 2015  Hobbyist Digital Artist
there were no updates to the last post, I simply reuploaded because the comment section was cluttered with our conversation.

sorry for not having answered your questions effectively, I've been very busy today and misread them on my iphone.
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:iconstarberry-adopts:
StarBerry-Adopts Featured By Owner Oct 7, 2015  Hobbyist Digital Artist
Thanks for the +watch man!
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